Will you be using it, and if not - what will you be using? Firefly, my dear darlings - you know you're not getting away with it in this day and age. Stronghold 3 MUST have a physics based dynamic destruction system.
Ideally, you should also work on a simple fire propagation and damage system for the motte and bailey early designs and internal functions. Even castles can suffer catastrophic fires.
DO NOT FORGET RAGDOLL!
I know you can see those screaming, spinning crossbowmen flying off the shattered battlements in your minds eye, as clearly as I can.
*grins* Hello Kadael. In order to contextualise your response, I'm inclined to ask; are you directly affiliated with the development team, or a community moderator?
Re:Pixelux DMM destructive physics. 2 Years, 12 Months ago
for the destructive physics...
i wish they will make range units like crossbowman,archer, and other range units to have effective damage but low rate of firing...and well-balanced physics nothing like the one on stronghold 2 that knight wont die fast even if lots of archer and crossbowman shooting at it...