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Re:Bugs, Issues and Glitches (Update) (1 viewing) (1) Guest
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TOPIC: Re:Bugs, Issues and Glitches (Update)
#18590
eRe4s3r (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.2.24396) 1 Year, 6 Months ago  
just celebrating 10000 views Thats 9999 views more than i wanted, only view i care about is FF Dev who made a checklist from this list and works it down. ;P

That the next patch takes a while is a good sign, lots of these things aren't a simple fix...

Updated for 1.3.24532 - if you find issues that have been fixed that are not green comment please

Also i will be checking for bugs next days or so, and particularly look whether the wall ladder and units-being-stuck things have really been fixed... atm Skyrim is keeping me ;p
 
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Last Edit: 2011/11/11 22:17 By eRe4s3r.
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#19101
Sire De Winter (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.2.24396) 1 Year, 6 Months ago  
 
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#19106
rmhibbs (Moderator)
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Re:Bugs, Issues and Glitches (Update Patch 1.3.24532) 1 Year, 6 Months ago  
Still have bug with lumbermen getting stuck in stockpile.

Played with patch 1.4.24706 and did a free build on The Island.

Placed the stockpile in the upper meadow next to the stone area. Placed 5 lumber camps in the upper meadow and 2 lumber camps by the keep.

Have 12 lumbermen stuck in the stockpile.

Saved game; reloaded; they are still stuck.

Have not experienced this when playing the economic campaigns since patch 1.3.24532.

I don't have any problems with crashes, except for occasional crash during exit from SH3. Even had an exit crash after update with patch 1.4.24706.

Don't know if this makes any difference, but since I am not trying multiplayer, I tend to play with Steam in off-line mode, and I seem to be very stable.
 
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#19166
jdog11490 (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.3.24532) 1 Year, 6 Months ago  
a bug is my catapults and rams all being able to get on top of the enemy's castle. i also made a map in map maker and it did this.
 
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Last Edit: 2011/11/21 17:53 By jdog11490.
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#19289
{uaes}Mr.X (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.3.24532) 1 Year, 6 Months ago  
Well multiplayer is abit more stable so gotta give some credit for that.

New patch also added a new bug. when chatting in the host sometimes all the text becomes invisible. after a page of entering/chatting the text becomes visible again. Nevertheless more stable multiplayer is good start.

Also pt bug still excists, where people can move their units during peacetime, thus allowing them to put troops near enemy terrain making it impossible to build.
 
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#19787
Bjornu (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.3.24532) 1 Year, 5 Months ago  
I discovered many more glitches/Bugs.

When I build a wooden wall and I try to connect another piece to it, it actually doesnt "Connect" what I get is for example:

------ x |

I would like to connect the | with the ---- but its bugs and the X becomes a passable open part.

So that means we can only build circles or squares( if we dont have to rebuilt our wall because it glitches 9/10 times)

THEN,

When i load my game, some parts of the wall are gone and are replaced by a small red box.....


Really, this is so ****ed up....
 
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#19803
eRe4s3r (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.3.24532) 1 Year, 5 Months ago  
Yeah the wall construction isn't particularly well.. ehm, designed. I think they committed a huge blunder there....

while they fixed the stone stairs now the wooden walls are actually "as broken as ever" mainly because buildings are different from the walls (usually you want a tower to be PART of the wall). Basically speaking, the games name is stronghold but we can't actually design one. All the game systems are working AGAINST this, the houses close to the keep thing (which makes no sense, only royalty and castle-staff would live close to the keep) actual rich people would NEVER live close to the keep, they'd have their own quarter (and even own walls) altogether.

Because of this buildings with wall elements are different from actual walls, and thus will glitch the game all the time. And doing non-45/90° wall connections is bound to be glitched to hell and back because of the building collision bugs. Which walls have for some reason.

I find that with all the patches so far they fixed bugs but not real issues.

So they made stairs work, but braziers don't. We can't connect stairs, we can't change the direction of stairs (stairs usually run along a wall not from it) and units do not gain protection nor advantages from walls.
 
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#20410
gruso (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.7.25411) 1 Year, 4 Months ago  
eRe4s3r wrote:
QUOTE:

- No attack move, or if its there not documented.

I haven't noticed this being fixed. How do you issue an attack move order?
 
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#20411
eRe4s3r (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.7.25411) 1 Year, 4 Months ago  
everything is an attack move now, there isn't even a normal move possible ATM though it has several glitchy issues but at least they are attacking now
 
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#20509
Duckt (User)
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Re:Bugs, Issues and Glitches (Update Patch 1.7.25411) 1 Year, 4 Months ago  
Another few glitches with ragdolls. On bridges, after the animations the ragdoll falls through the bridges, this also happens with the dug up dirt from moats.

not really important seeing as the whole game is bugged, but hey may as well report them
 
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