Check full list
here (my reported bugs all listed here too now)
will try to collect all found bugs and glitches here.
playing game on max/ultra graphics.
Main System Specs (PM/Mail for full DXdiag):
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
System Manufacturer: OEM Manufacturer
System Model: P5K
BIOS: BIOS Date: 11/22/07 21:51:44 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 8192MB RAM
Available OS Memory: 8192MB RAM
Page File: 2538MB used, 55650MB available
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GTX 580
Manufacturer: NVIDIA
Chip type: GeForce GTX 580
DAC type: Integrated RAMDAC
Display Memory: 4063 MB
Dedicated Memory: 1503 MB
Shared Memory: 2559 MB
Monitor Model: SyncMaster
Native Mode: 1920 x 1200(p) (59.950Hz)
Driver File Version: 8.17.0012.8562 (English)
Driver Version: 8.17.12.8562
Screenshots of bugs/glitches in my Steam Lib
HERE (click)
Bugs/Glitches:
- Catapult that attacks Stake trap / Wood walls -> the rock fly's trough, stops in mid air, moves a bit back to hit the target ?!
- Sometimes units that are in sight of the view, can not be selected. view camera has to be moved closer to be able to select the unit.
- Sometimes Non responding troops
- Terrain has some glitches/bugs (see steam screenshots link above)
- Units get stuck a wooden gate (mission 4 - military. see steam screenshots) after getting stuck they cant move anymore and dont respond anymore.
- Units get stuck into barracks (mission 3 - military. see steam screenshots)
- Pickaxe symbol has a bunch of white pixels around
- Health bars glitch out of borders. somtimes have double green bars.
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Add 25-10-2011 it seems that the range of units (archers) is just the same when they shoot uphill or downhill from up a wall. so what i mean by that is looking in a top view, it looks like the range is the exact same as if the terrain was flat. seems the range of units is not taking the terrain height in account, plus is not counting wall/tower heights.
Stuff that seems to be missing (or did i overlook?):
- [-] Missing a indication where the camera is on the minimap (view angle on mini map or something like that)
- [-] Setting a gathering point for created units at the barracks ?
- [-] Units does not heal over time ?
Feedback [P]ositive/[N]egative:
- [P] Wááy more free placement of buildings (rotation)
- [P] Random events (food drop/etc)
- [P] Great improved system for popularity
- [P] Nice graphics (could be a bit better anno 2011, but they are good enough)
- [P] Love the new physics for falling stuff (gravity)
- [P] Variating house sizes and different looking houses
- [N] Fixed camera points/view
- [N] Spearman can trow a hell of a long distance!
-
[N]Add 25-10-2011 Also normal units can attack Stone walls ? keep punching that stone with your bare fist man! that will teach them!
Check full list
here (my reported bugs all listed here too now)