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TOPIC: Couple gameplay questions
#22388
Necro55 (User)
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Couple gameplay questions 9 Months ago  
1) What causes my buildings to randomly burst into flames?
A) What can be done to prevent it
How do I put them out when it happens. I think it was mentioned in passing, but I couldnt find any way to scroll back through the messages give so if it was there, I wasn't sure how to find it.

2) Mainly with the basic spearman, but in general as well. Is there a way to tell them to attack a specific target without them getting back off of the wall. Most of the time, they throw their spears, then stand there, I AM AWARE OF THE RECHARGE/COOLDOWN TIME FOR SPEARMAN, but aside from that they don't have a grasp on who to attack, but if I tell them to attack they get off of the wall and try to go melee. Basically, they fire, enemy dies, I right click on the next guy (maybe shift right click) and they dont move, but will then throw a spear at the enxt guy you TELL them to.

**edit, the is a capitol Bravo followed by ) as in second portion of bullet point, not that completely out of place smiley**
 
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Last Edit: 2012/08/18 01:08 By Necro55.
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#22400
Lucifer Crow (Moderator)
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Re:Couple gameplay questions 9 Months ago  
Can you check what your current version of the game is? The version will be seen in tiny letters on the left-bottom side of the screen.
 
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#22406
SergiuHellDragoon (User)
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Re:Couple gameplay questions 9 Months ago  
Maybe I have the answer to qestion 1. If your buildings start to burn maybe it's from a random event.Build a well to prevent this
 
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#22407
Lucifer Crow (Moderator)
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Re:Couple gameplay questions 9 Months ago  
Yes more than likely its an event but it should announce that some buildings are on fire.
 
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#22418
Necro55 (User)
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Re:Couple gameplay questions 8 Months, 3 Weeks ago  
When it happened, there was combat and a couiple other things going on at once, so the vocalization was basically talked over, I caght fire, and that was about it, and due to other messages it scrolled by too fast.
I did eventually find the wells and get past this.

Also, is there a means of giving an attacvk order that my ranged will follow by sitting there until they can throw again, rather than just getting down off the wall, like something forcing a ranged attack? Even my bowman do it. As for version, I would have to check, Steam did do an update to it recently so I would assume it is current.
 
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