Firefly Forums
Welcome, Guest
Please Login or Register.    Lost Password?
Re:Stronghold 3 (1 viewing) (1) Guest
Go to bottom Post Reply Favoured: 0
TOPIC: Re:Stronghold 3
#1803
Uchiha (User)
Flame On!! ------------------- Flame Off!!
Axe
Posts: 32
graphgraph
User Offline Click here to see the profile of this user
Gender: Male Location: Over There Birthdate: 2995-06-29
Re:Stronghold 3 3 Years, 9 Months ago  
ye hope they make Sh3, with nice grapichs.

And they should change so the units can't walk throught each other, becous thats so annoying.

And diffrent factions/races like if they make a theme like in Crusader, you can choose between Crusader and Arabs/persians, they will have diffrent building and difrent units, that would be cool!
 
Report to moderator   Logged Logged  
 
  The administrator has disabled public write access.
#1810
portugal michael (User)
Lord Michael IV
Flail
Posts: 331
graphgraph
User Offline Click here to see the profile of this user
Gender: Male dany_tesque@hotmail.com Birthdate: 1974-12-21
Re:Stronghold 3 3 Years, 9 Months ago  
there are news that firefly is working on a new engine. it might be for SH3 or SC2 or even Space Colony 2, we will have to wait for it
 
Report to moderator   Logged Logged  
 
Do not Forget to visit Firelfy Studios\' merchandise store --> http://www.zazzle.co.uk/fireflystudios
  The administrator has disabled public write access.
#1839
LyCkEtyOwNz (User)
Stronghold Legends Expert
Flail
Posts: 318
graphgraph
User Offline Click here to see the profile of this user
Gender: Male lyckety779 Location: Austria (Salzburg) Birthdate: 1991-09-25
Re:Stronghold 3 3 Years, 9 Months ago  
I hope its not Space C.2
 
Report to moderator   Logged Logged  
 
  The administrator has disabled public write access.
#2087
simdude (User)
Axe
Posts: 30
graphgraph
User Offline Click here to see the profile of this user
Gender: Male Location: Vatican Birthdate: 1979-03-31
Re:Stronghold 3 3 Years, 8 Months ago  
LyCkEtyOwNz wrote:
QUOTE:
I hope its not Space C.2 :S

I'd love it to be for Space Colony 3D, it's my favourite game from Firefly.
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#2089
portugal michael (User)
Lord Michael IV
Flail
Posts: 331
graphgraph
User Offline Click here to see the profile of this user
Gender: Male dany_tesque@hotmail.com Birthdate: 1974-12-21
Re:Stronghold 3 3 Years, 8 Months ago  
SH3 would be better man
 
Report to moderator   Logged Logged  
 
Do not Forget to visit Firelfy Studios\' merchandise store --> http://www.zazzle.co.uk/fireflystudios
  The administrator has disabled public write access.
#2651
Robinhood90 (User)
Real Viking
Axe
Posts: 33
graphgraph
User Offline Click here to see the profile of this user
Re:Stronghold 3 3 Years, 6 Months ago  
SH3 would be awesome.
There are especially one thing I'd like to see.
Combat (the stats part) system slightly like the total war series.

Different from total war, is each unit can move on their own of course.

Most units have only 1hp, while some of the stronger may have 2 or 3 (lord many).

When a unit recieves an attack 3 things can happen.
- Either it looses 1hp (meaning death to most units).
- Attack misses, or is evaded (nothing happens).
- Attack hits, and wounds opponent.

The last one I will explain more in detail.
A wound stuns an opponent for a short duration (knocked down or something like that).
If you have 1hp and recieve a wound you will get reduced stats
(move more slowly fight worse, these might vary, sometimes it makes you limp, while other times your fighting skill is greatly reduced while still being able to run)
If you're wounded and get struck by another wound, you die.

If you have more than 1hp:
This works the same way, only that your stats aren't reduced. Your stats are only reduce when you loose a hp, so the balance between remaining hit points, and total determines how reduced your fighing abilities is.

You have many other stats. defence, melee attack, ranged attack, speed etc.
Attack determines your chance to hit.
High defence increases chance to completely negate an attack, or reduce a 1hp strike, to a wound.

ranged attack will then determine accuracy, while melee attack determines your swordplay (should be shown visually).
Ranged attack, might still hit another target, so firing against a clustered group is much more effective than firing against just one.

Wounds pass away over time, or may be treated. hp's may also be treated, but are harder to treat.

What we reduce by this, is seeing how hp is slowly reduced in a group, then suddenly all die. This makes it more realistic, and satisfying when you're lucky enough to take down a knight by pure chance

Knights mounted should not have the kill horse, then knight. This should be more luck, but usually a horse is easier to hit, but also being able to take more hits (atleast if they're armored).

Most attacks only deal 1hp, but some attacks deal more. We're talking here about being struck by a ballista. This would mean instant death for everyone, except a lord.
A lord will also regenerate his hitpoints quite quickly by himself when not being in war.

When siege weapons are set up. Arrows don't destroy them, archers aim for their engineers. You'll have to use siege, melee or fire to destroy them.

Another thing is melee units should not be able to destroy buildings in a few seconds. Completely unrealistic, and annoying that a few enemies can very quickly destroy your entire economic buildings.
They could be able to set them ablaze or try to damag most breakable (need repairs to work again properly).
I also wouldn't mind if that means you have to build buildings. After all it's more realistic, than just clicking and they pop up.
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#2660
FKFlo92 (User)
SH & SHC 4 EVER ♥
Pike
Posts: 180
graphgraph
User Offline Click here to see the profile of this user
Gender: Male Location: Germany - Hessen Birthdate: 1992-10-29
Re:Stronghold 3 3 Years, 6 Months ago  
SH C 2 were better^^!
 
Report to moderator   Logged Logged  
 
Sorry for my bad english..:/
Add me in Steam (fkflo] for some Skirmishs in Stronghold Crusader via Gameranger.
  The administrator has disabled public write access.
#2714
Stronghold 01 (User)
Club
Posts: 9
graphgraph
User Offline Click here to see the profile of this user
ICQ#: 470664759 Gender: Male Birthdate: 1993-01-01
Re:Stronghold 3 3 Years, 6 Months ago  
I'd really like to have a new Stronghold game, too.
The things Robinhood90 said are really good.

And Stronghold is living from the atmosphere.. (music and so on)
the sh1 campaign was really awesome..

so how would it be to have more atmosphere (there is much) in the game
but maybe increase that through more mediaval atmosphere..
Just like weather or fog, maybe night..

maybe it ruins the sh game you think, but you can't do too much games with the same concept and have to bring new things into it.

its just an idea
 
Report to moderator   Logged Logged  
  The administrator has disabled public write access.
#2733
LyCkEtyOwNz (User)
Stronghold Legends Expert
Flail
Posts: 318
graphgraph
User Offline Click here to see the profile of this user
Gender: Male lyckety779 Location: Austria (Salzburg) Birthdate: 1991-09-25
Re:Stronghold 3 3 Years, 6 Months ago  
Robinhood90 wrote:
QUOTE:
SH3 would be awesome.
There are especially one thing I'd like to see.
Combat (the stats part) system slightly like the total war series.

Different from total war, is each unit can move on their own of course.

Most units have only 1hp, while some of the stronger may have 2 or 3 (lord many).

When a unit recieves an attack 3 things can happen.
- Either it looses 1hp (meaning death to most units).
- Attack misses, or is evaded (nothing happens).
- Attack hits, and wounds opponent.

The last one I will explain more in detail.
A wound stuns an opponent for a short duration (knocked down or something like that).
If you have 1hp and recieve a wound you will get reduced stats
(move more slowly fight worse, these might vary, sometimes it makes you limp, while other times your fighting skill is greatly reduced while still being able to run)
If you're wounded and get struck by another wound, you die.

If you have more than 1hp:
This works the same way, only that your stats aren't reduced. Your stats are only reduce when you loose a hp, so the balance between remaining hit points, and total determines how reduced your fighing abilities is.

You have many other stats. defence, melee attack, ranged attack, speed etc.
Attack determines your chance to hit.
High defence increases chance to completely negate an attack, or reduce a 1hp strike, to a wound.

ranged attack will then determine accuracy, while melee attack determines your swordplay (should be shown visually).
Ranged attack, might still hit another target, so firing against a clustered group is much more effective than firing against just one.

Wounds pass away over time, or may be treated. hp's may also be treated, but are harder to treat.

What we reduce by this, is seeing how hp is slowly reduced in a group, then suddenly all die. This makes it more realistic, and satisfying when you're lucky enough to take down a knight by pure chance:gf:

Knights mounted should not have the kill horse, then knight. This should be more luck, but usually a horse is easier to hit, but also being able to take more hits (atleast if they're armored).

Most attacks only deal 1hp, but some attacks deal more. We're talking here about being struck by a ballista. This would mean instant death for everyone, except a lord.
A lord will also regenerate his hitpoints quite quickly by himself when not being in war.

When siege weapons are set up. Arrows don't destroy them, archers aim for their engineers. You'll have to use siege, melee or fire to destroy them.

Another thing is melee units should not be able to destroy buildings in a few seconds. Completely unrealistic, and annoying that a few enemies can very quickly destroy your entire economic buildings.
They could be able to set them ablaze or try to damag most breakable (need repairs to work again properly).
I also wouldn't mind if that means you have to build buildings. After all it's more realistic, than just clicking and they pop up.


No bad ides but when i see that 80% of all stronghold legends player cant handle that few easy basics on stronghold legends i donīt think they can handle all this stuff. For me as pro gamer its ok but for low player no way way to complex for them.
 
Report to moderator   Logged Logged  
 
  The administrator has disabled public write access.
#2735
Robinhood90 (User)
Real Viking
Axe
Posts: 33
graphgraph
User Offline Click here to see the profile of this user
Re:Stronghold 3 3 Years, 6 Months ago  
LyCkEtyOwNz wrote:No bad ides but when i see that 80% of all stronghold legends player cant handle that few easy basics on stronghold legends i donīt think they can handle all this stuff. For me as pro gamer its ok but for low player no way way to complex for them.[/quote]

My suggestions were changes in battle calculations. It would probably change the strategy some, and how it plays out, but that doesn't make it more complex to control.
A big main difference, is like shooting arrows vs an enemy. Here their health doesn't slowly reduce, and then all of a sudden all die at same time. Instead they have a chance to get killed, so usually you will kill more in the beginning and harder to kill the last ones, as now enemies aren't that clustered.
Well the buildings harder to tear down, part makes it a bit harder to rush in with a few melee soldiers and destroy everything, but I wouldn't say it's hardcore if you need sieges (or fire) to really tear down buildings. It is after all more realistic.

I remember when I weren't very old, and played stronghold crusader, I always built up a giant army of swordsmen, and my attacks were nearly all swordsmen. I fought against a caliph, and had almost 1k swordsmen ready to attack. The caliph din't have many troops, but all my 1k swordsmen died before reaching the keep (almost all by fire).
Figured I needed to rework my strategy, so found out if I used plenty of catapults, lvling his town, then moving in with some cheap troops, to make em burn their fire. Wait for it to go away, while battering them with catapult fire, and then rush in with macemen, headed directly to the lord. Macemen can be extremely efficient taking out a lord.
I guess my point is, I was punished for not handling tactics, and for that I got crushed even though I had a far more supreme army.
Now should it be that way, or should they have fixed this so that won't happen? I think it should be that way.

I don't like the speed of units though. All units should have a base speed. Normal walk speed for heavily armored troops, to light jogging for ligh-armored troops.
All troops have a stamina bar, and they can be put in run mode which makes their speed much faster, but that consumes stamina. The lightly armored ones run faster than the heavily armored ones, but all run faster than any base speed. Stamina regenerates slowly over time.
In the heat of battle swordsmen can actually run towards an opponent instead of using several minutes. What it does though, is that they take much longer time to place out on the battlefield, while the faster ones have great mobility, to for example harass their opponents.
Swordsmen will of course not be almost immune against arrows anymore.
 
Report to moderator   Logged Logged  
 
Last Edit: 2009/11/14 15:22 By Robinhood90.
  The administrator has disabled public write access.
Go to top Post Reply
Powered by FireBoard
© 2013 Firefly Studios - Terms of Use - Privacy Policy
Firefly RSS News Feed
Joomla! is Free Software released under the GNU/GPL License.
Firefly Studios @ YouTube Firefly Studios @ Twitter Firefly Studios @ Facebook