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Re:Petition: Range modifier for Terrain (1 viewing) (1) Guest
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TOPIC: Re:Petition: Range modifier for Terrain
#18268
Rody (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
Signed, this is basic RTS element, and it suppose to be very important in SH games.
 
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#18275
G4aTwist (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
You have my vote.
 
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#18279
Masher8559 (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
I agree.
 
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#18329
Noobinator (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
Signed. Crash causing bugs should receive the most priority, then this range problem. It doesn't sound like it would be all that hard or time consuming to fix, either (although admittedly I'm hazarding a guess there).
 
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#18410
FlyingDutchman41 (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
I sign for the petition too.
I think the size of the maps has had influence
on the choice of range but, there should
definitively be a clear height advantage.
 
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#18447
1869_Flame (Moderator)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
if i recall correct, even the game "knights and merchants" already took height of terrain in account.
this game was made in 1998
 
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#18458
livefree4780 (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
signed

im in. you have a great point here.
 
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#18538
will187 (User)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
signed
 
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#18580
skyehawk (Moderator)
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
Range should definitely be improved with height. I am not one who does a lot of technical detail work, but in the general sense, this should be a given. If it is not, I believe the developers will react to concerns raised about it.
 
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#18681
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Re:Petition: Range modifier for Terrain 1 Year, 7 Months ago  
skyehawk wrote:
QUOTE:
Range should definitely be improved with height. I am not one who does a lot of technical detail work, but in the general sense, this should be a given. If it is not, I believe the developers will react to concerns raised about it.


today, i have been unpacking some of the SH3 core/source files, getting a nice look into the rules of the game, and the terrain programming files too.

its seems NOWHERE in the files there is anything about terrain height.

looking into these core/source files i realize that it will problebly be a hell of a job to even get it in at the state the game is already in now.

i would be really happy if someone of FF would say into our face within a week from now: will it get in YES or NO

if no? well you made it, you officially got the game intelligence of Red-alert back into a game. there the terrain was also made with .bmp/jpg files (atleast red-alert did not had that many bugs) and even a game like "knights and merchants" made in 1998 beat you with intellect of gravity and strategy.

to be honest, do do have a little bit of hope there will be a yes (although i know for sure a dev wont even be answering here)

so i gonne wait for that "big-O-November-patch" and see if that brings the basic laws of nature (and RTS-gaming)
after that i'll write my review, so im still hoping they can make the best out of it..
 
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