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Re:The next Stronghold (1 viewing) (1) Guest
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TOPIC: Re:The next Stronghold
#21239
1869_Flame (Moderator)
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Re:The next Stronghold 1 Year, 1 Month ago  
Lucifer Crow wrote:
QUOTE:
Although you kept it censored, keep it clean flame ;)

Well I tried SHL and its cool because it has same SH2 gameplay but i'm just not into dragons and fairies and such. Reminds me ov some Harry Potter movie lol.

Crusader is the bomb in my personal opinion. My favorite is SH1 but crusader brings me good memories.


yea same for me, the dragons could be replaced with real soldiers again.

but the interface of legends was just the best.
and you were able to get a whole load of soldiers there. not just a few hands full, but really like hundreds. thats what i love
huge battles
 
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#21257
Leety2k5 (User)
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Re:The next Stronghold 1 Year, 1 Month ago  
Who cares about the next one? I think we should all FOCUS on getting this one FIXED. I don't know about you guys, but i expected alot more out of this game for 60$..
 
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#21261
Lucifer Crow (Moderator)
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Re:The next Stronghold 1 Year, 1 Month ago  
Leety2k5

Although the game did not meet your expectations, know that it will still receive support
 
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#21267
JoeJohn Mosser (User)
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Re:The next Stronghold 1 Year, 1 Month ago  
Notify me at once if you're going to make another Stronghold. My email is: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it I repeat: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it And as it seems you're going to make the next one a Crusader, will you sometime cut the people(like me) who didn't know about SH3 until after it's release some slack and make another European theater game so we can get our ideas in there. Or you could just sell us new features for SH3.\
Joe.
 
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#21410
Ensrick (User)
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Re:The next Stronghold 1 Year, 1 Month ago  
An idea I would like to see support for is more optimality. As well as having things like strong walls, more game balance, animations, new places and new units I would like to see improved gameplay and optimality. I think players should be able to create their own unit types from the available weapons, armor and mounts i.e. heavy pikeman, light pikeman, or heavy swordsman light swordsman. Each weapon and armor would have a different effect on the units speed, damage and health. It would be nice to choose your color in single player and to customize my lords appearance. The amount of plague rats and gong etc. is something I like to be able to adjust for the type of scenario I want. I would like to have a slider to adjust or turn on and off these features before a scenario. Sometimes I want more rats and plague for more difficulty and sometimes I want less so that I can focus more on a martial challenge or play with ease. I would like to be able to disable/enable unit types for a mission or with my previous idea the weapons, armor and such for it seems like a great strategic adaptation to be able to choose units weapons and armor. Just edit a slot in the barracks, choose weapon, armor, mount or no mount and your done. For the first few weeks you can enjoy a good game as is but after that you get tired of not being able to have your preferences. Often in the SH series I feel disappointed at not having these options after tiring of the same thing in the previous games.
 
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#21413
JoeJohn Mosser (User)
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Re:The next Stronghold 1 Year, 1 Month ago  
Remember to make sure we all know about it before you start a new SH. Joe.
 
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#21543
HARKONNEN (User)
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Re:The next Stronghold 1 Year ago  
Im gonna say it clearly, if ff will make another stronghold ever, bring back our building engine please, i want to have random walls as I please.And buildings too.SH1,SH2,SHL had best building engine.
 
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