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Archers:
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These are your standard
long-range troops. Their lack of armour makes them one of the quickest units in
the game but in hand-to-hand combat, archers are virtually useless. They have a
long firing range and are very effective against units that don’t wear metal
armour.
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Crossbowmen: |
These units are slow
to move and reload and have a shorter range than archers. They are however very
accurate and their deadly bolts can easily penetrate metal
armour. |
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Spearmen: |
These are the first melee
troops you have access to and the cheapest to produce. Having no armour makes
them quicker than most troops and they prove useful for pushing ladders off of
walls and digging moats. They are also one of the few units able to use ladders
to scale walls.
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Pikemen: |
Their heavy pike and metal
armour make pikemen slow to move but also make them the ultimate defensive
unit. They are able to take a lot of damage and are ideal for blocking access
to areas of the castle. |
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Macemen: |
These thuggish brutes are
quick and deal out a lot of damage, making them ideal assault troops. They are
not heavily armoured and like spearmen they can use ladders to scale castle
walls. |
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Swordsmen: |
These are your elite
foot soldiers. Their heavy armour makes them the slowest unit in the game but
when they reach their target they prove devastating. They have both great
offensive and defensive capabilities. |
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Knights: |
The ultimate trained
solider, knights are both fast and deadly in combat. They are also especially
useful for surprise attacks, sallying forth from the castle to destroy siege
equipment. Each knight needs a horse bred for him in your
stables. |
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Tunnelers: |
These special units can
burrow beneath the foundations of enemy walls and turrets, causing them to
collapse. They are trained (for a cost in gold) at the tunneler’s
guild. |
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Laddermen: |
If you can’t bring a
wall down then these units will allow you to go over the top. Laddermen are
cheap to produce but very vulnerable so need to be deployed
quickly. |
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Engineers: |
These are perhaps the
most versatile and useful unit in the game. They are required to build and man
all of your siege equipment in and out of the castle. These units are trained
in the engineer’s guild. |
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Black Monks: |
These are mysterious
individuals to say the least. They are slow and cumbersome and fight with a
quarterstaff. These can be trained in the
cathedral. |
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Arabian Bows: |
These units are
similar to their European counterparts and are relatively cheap to hire |
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Slaves: |
These are the cheapest
units in the game. They are armed with a flaming torch and if they get through
your defences can reduce your castle to a smouldering heap of
rubble. |
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Slingers: |
These units fire small
rocks at their attackers and deal out some hefty damage but they only have a
short range. |
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Assassins: |
These units can use a
grappling hook to climb up enemy walls and are useful for capturing enemy
gatehouses. |
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Horse Archers: |
These fast moving
mounted archers are a major thorn in the European’s side. Their ability to fire
while on the move allows them to run circles around the
opposition. |
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Arabian Swordsmen: |
As these are not
as well armoured as their European counterparts but they are a little
quicker. |
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Fire Throwers: |
These throw fiery
grenades of Greek fire at the enemy and are devastating to both buildings and
troops. |